Adding content to your experience using assets and collections


    Definitions

    Assets are items you use to present content in your interactive experiences.

    Collections are items you use to present a set of assets in your experience. Think of collections as assets whose job is to contain other assets.

    Adding content to an experience

    The Content Library contains a list of media files and folders you can use in your experience.

    When you add content into the scene it becomes an asset. When you add multiple content files to a scene, it (optionally) becomes a collection.

    You can create assets and collections in different ways:

    • drag the content you want to use from the Windows File Explorer into the scene – the appropriate asset is created and the content is added to the Content Library
    • drag the content you want to use from the Content Library into the scene – the appropriate asset is created
    • add an asset or collection to the scene using the Assets Panel or the Collections Panel or the Insert menu by right-clicking on an empty are of the scene and assign content to it by double clicking on the created asset.
      • In this latter case, an empty container is created. You must then add your content to the container. A simple way to do this is to double-click the container with your mouse, causing a dialog to open in which you can browse the Windows file system or select a file already within the Content Library.

    For collections, you can also reference a folder instead of multiple files.