Flash Animation Asset
Use the Flash Animation asset to play Adobe Flash animation on a Windows PC.
NOTE: The Flash Animation asset only supports a single touchpoint. Multi-touch interactions are not supported.
If you want to use Flash animation in your projects, you must download and install the Adobe Flash Player on every machine running Composer and Player. Two versions of this Flash Player are available and your selection depends upon your container selection for the Flash Animation asset
The Flash Animation asset can be assigned one of two containers.
- Default It's based upon the CefSharp Web rendering engine.
This is the style selected by default when adding the Flash
Animation asset into your experience. First introduced in IntuiFace
Version 5.3, this engine is based on a very recent version of
Chromium, the heart of
the Google Chrome browser.
- Legacy It's based upon the Awesomium Web rendering engine. This engine uses a fairly old version of Chromium.
Always start with the "Default" container option. It is more stable and has better performance than the "Legacy" option. On only very rare occasions would the "Legacy" option be better than "Default".
- Go the following webpage: http://get.adobe.com/flashplayer/otherversions/
- Select the row for your Windows operating system in
- Select the appropriate Flash player in Step
- Using "Default" container: Choose FP xx for Opera and Chromium - PPAPI
- Using "Legacy" container: Choose FP xx for Firefox
xx = Any version. The version number does not matter. If more than one version is listed, use the latest.
- Download and run the installer.
- Restart IntuiFace Player or Composer if they were running during Flash Player installation.
- It is not sufficient to have already installed the Flash Player
in Web browsers on each computer. The above steps must still be
- The Container property must be set to
Static or Pin
if the Flash animation incorporates user interaction
- Since Flash Player 23 released by Adobe,
external resources - such as an xml file - located next to your swf
file are not supported anymore due to security reasons. If your swf
file uses such resources, you have to host your files on a web
server and access them using the Web
- The Flash Animation asset does not support keyboard input.
Whenever Flash animation is added to an IntuiFace experience, a
temporary webpage is created in the folder
C:\Users\[UserName]\AppData\Local\Temp. If this Flash
media is intended to open other Flash media, the additional Flash
media must be put into this Temp folder.
- AppData is a Windows hidden windows directory, To find it, copy and paste the path mentioned above, replacing “[UserName]” with the user name of the account under which Composer was installed on your Windows PC.
- Keep in mind that if you are copying your experience to multiple PCs, the Flash media located in the Temp folder must be manually copied to the Temp folder on all other PCs. (The webpage itself will be automatically created by Composer/Player on each PC.)
Alternatively, you could embed all of your Flash media on a webpage and open that page using Composer's Web Browser asset. Be aware that even if loaded in the Web Browser asset, your Flash animation will still be limited to a single touch-point.
- Use custom render size replace the default flash animation width and height with your own settings
- Content Width specify a width for your Flash media
- Content Height specify a height for your Flash media
- Allow transparency if selected, and the Flash media contains transparent regions (i.e. an alpha channel), those regions will be displayed as transparent. If this property is deselected, transparent regions will be rendered in white.
- Autoplay Automatically starts Flash animation once the current space is loaded
- Play loop Automatically restarts Flash animation when its end is reached
Flash specific triggers:
- Is paused: Raised when the Flash media has been paused.
- Is reloaded: Raised when the Flash media is reloaded.
- Is stopped: Raised when the Flash media is stopped.
- Starts to play: Raised when the Flash media begins to play.
The screenshot below illustrates the set of triggers and actions
specific to the Flash asset (click to zoom)
Flash specific actions:
- Pause: Pause the Flash media.
- Play: Play the Flash media.
- Reload: Reload the Flash media
- Stop: Stop the Flash media.
- Change Flash animation: Replace current content with new content located at a specified URI.
The screenshot below illustrates the set of actions specific to
the Flash asset (click to zoom)
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